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Making of Lush

Ronen Bekerman

I’m a 3D artist, the art director of the MADI (Post-graduate Master in Digital Architecture of the Iuav University of Venice), and the creator of the Italian blog and ArchViz community Render IT! I developed the image in 3ds max + Corona Renderer , and I did post-production in Photoshop. Thank you for reading, Lisa.

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Making of La Casa Nell’erba

Ronen Bekerman

MAKING OF by Descover Studio The Making of La Casa Nell'erba, a Modern House with a Natural Twist Discover the secrets behind creating a stunning architectural visualization project in this in-depth article by Descover Studio. The more varied and diverse the references, the more creative and unique the final design.

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Customizing Textures for ‘Post-Digital’ Visualizations

Ronen Bekerman

Working in architecture over the years, Ryan Canning found that he’s often unable to find the exact material he needs for an image (really!), ending up manually adjusting one in Photoshop. Line drawing taken straight from SketchUp and brought into Photoshop. Here are three examples of this style : Villa Vught by Ara-Za?

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It’s Gen-AI, Baby!

Ronen Bekerman

Each of these techniques has unique characteristics that can be harnessed for architectural visualization. GANs have been used to generate photorealistic images, textures, and even 3D models, making them an invaluable tool for architectural visualization artists. Variational autoencoder. 2023, April 3). In Wikipedia. 2023, April 19).

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Architecture Portfolio: Examples and Templates

Architecture Quote

If you are an architect, you need an architecture portfolio. As you grow professionally, the role of an architecture portfolio will help you get noticed to potential clients and will allow you to present your vision for the future work you want to do. When it comes to architecture, show don’t tell is really the way to go.

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Making of House 59

Ronen Bekerman

We hope this blog will help you to know a little more about us, our workflow and rhythm of work, as well as about Blender. We wanted to create some beautiful cinematics, but more work came that stopped us from making a small video (tribute) to this architecture. Adobe Photoshop. Let’s start! Software used : Blender.

Housing 59
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Making of Quinta da Comporta

Ronen Bekerman

I’ve invited Jaime Moreno to share his insight about this topic, seeing his journey with it on the blog’s Facebook Group. I finished my degree in Technical Architecture and started in the world of 3D visualization in 2015. I have always had great admiration for this blog. Enjoy this Making of Quinta da Comporta.