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It’s Gen-AI, Baby!

Ronen Bekerman

Some of the most popular generative AI techniques include Generative Adversarial Networks (GANs), Variational Autoencoders (VAEs), and Transformers. Each of these techniques has unique characteristics that can be harnessed for architectural visualization. is a post from Ronen Bekerman 's 3D Architectural Visualization Blog

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Making of Quinta da Comporta

Ronen Bekerman

I’ve invited Jaime Moreno to share his insight about this topic, seeing his journey with it on the blog’s Facebook Group. I also have my own personal firm www.kirarq.com in which I do some commercial projects and personal projects to improve my techniques to make images more realistic and learn new techniques and programs.

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Making of La Casa Nell’erba

Ronen Bekerman

Reading time: 6 min 54 sec You’ll also get a glimpse into the tools and techniques used by the team to bring this project to life, as well as some valuable tips and best practices for your projects. This was key in saving time during post-production in third-party programs in the future.

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ILLUMINATING HISTORY

Shades of Grey

I have been using BIM to explore history for several years now and have shared many of these explorations on this blog. One of these clients was asking if this technique could be extended to help them to grasp the specialist lighting design in a more visceral setting. This image is generated from Enscape, then processed in Photoshop.

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You Make Your Own Opportunities | Life of an Architect

Life of an Architect

One upside of working many jobs is that you get to experience all sorts of different project types, firm sizes, and management techniques. At my second job, I taught myself Photoshop afterhours and on my lunch break. Carolyn Chaiko Great blog post. Sorry, your blog cannot share posts by email.' oh brother!

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Making of RED BARN

Ronen Bekerman

The Terrain materials are maps generated by Gaea, which I then tweaked in Photoshop to get them to the color I needed. I painted a map in Photoshop and applied it as Corona Renderer displacement in 3ds Max. This is a rendering technique that emulates atmospheric conditions caused by dust, humidity, pollution, etc.

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Pier and Beam Foundations - KHouse Progress | Life of an Architect

Life of an Architect

link] Bob Borson I did the sketches on top of trace paper (like 90% of all my sketches) but I scanned these in and added some color in photoshop. Construction and Architecture in tandem,its a winner when designing and making sense of the practicality of a building technique. Blog is great. Such a simple yet effective technique.